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Old Mar 14, 2006, 03:09 AM // 03:09   #1
Lion's Arch Merchant
 
Join Date: Jan 2006
Guild: The Sunset Riders [Ride]
Profession: Mo/
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Default Condition Spike

i'm fairly inexperienced in PvP, but i know the basic fundamentals.
i'm not sure if this has been posted before but the almighty search feature is disabled and i couldn't check.

W/N (x2) - Zealous recommended

Sever Artery
Gash
Virulence
Plague Touch
Watch Yourself
Healing Signet
Flurry
Rez

Me/x - Basic E-denial to get rid of prot monks and their conition removals
Mo/x - basic healing build


i've tried this and it's had pretty good results so far, any comments/suggestions are welcome.


*puts on flame suit and goggles*
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Old Mar 14, 2006, 03:22 AM // 03:22   #2
Ascalonian Squire
 
Join Date: Mar 2006
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having a W/N of this kind is nice, but one thing I would suggest though is that having two condition warriors is going to be redundant if you are ever having them both on the same target (which you will want to do...a lot). those conditions cant be applied to the same target at the same time, so you lose out in focus fire situations.
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Old Mar 14, 2006, 03:32 AM // 03:32   #3
Lion's Arch Merchant
 
Join Date: Aug 2005
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Flurry, no snare, and no speed buff. Wow. Frenzy instead of flurry, Sprint in place of Watch yourself. Maybe take one axe war with Eviserate instead of Virulence, as I don't really see how you need two.
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Old Mar 14, 2006, 03:41 AM // 03:41   #4
Ascalonian Squire
 
Join Date: Nov 2005
Guild: Kitty Likes Coconuts [Wild]
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Condition spike is completely useless in TA if you ask me...get a boon prot monk and they will begin laughing as they heal for 250+ health with mend ailment (ah ha ha).

Yes, flurry is not advised, as a warrior with frenzy can easily switch stances to sprint once attacked. And two condition spikers? ok now thats pushing it...

The E-denial is good...but the warriors need to be changed around. W/N for plague touch is good for the redundance of Blinding Air spikers around...

However, I like having 2 hammer warriors both with aftershock to destroy a monk...but thats my opinion. This build is ok, but could use some work. Just change the warriors a bit.
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Old Mar 14, 2006, 12:34 PM // 12:34   #5
Jungle Guide
 
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Join Date: Nov 2005
Profession: W/Mo
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Condition spike comes with an Arcane conundrum/Fragility/Fevered dreams/Epidemic mesmer build.
It's Fragility+Fevered dreams combo who kills the target(s). You must condition the whole opposite team to prevent the prot booner to overcome your degen + Fragility spike with its 5 sec recharge Mend Ailment. Arcane conundrum serves as an interrupt opener for your Concussion shot ranger, who will daze the opposite monk and so kill him quickly.
Your W/N should bring Harmstring to quickly begin the condition chain. It's by far more effective than to wait Adrenalin build.
Anyway, Mend A., even with its 5 sec recharge is still too powerful against condition stacking. Unless your opponents know nothing about positioning to nullify Fev. Dreams/ Epidemic, this build will still be too weak, and remain restricted to TA/CA.
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Old Mar 14, 2006, 05:56 PM // 17:56   #6
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Condition burial is always welcome. Problem? The enemy's ability to remove them.

Solution? Stop said ability.

There's only a few spells and one skill that allows condition removal. mend anything, and plague sending and plague touch. Let's not get into purge conditions or Martyr... :\

Sword with virulence might work but there's one glaring issue. Swords can't stop condition removal spammage.

My version?

16 axe
9 strength
10 death magic

Wild Blow / Swift Chop
Dismember
Executioner's Strike
Disrupting Chop
Frenzy
Sprint
Plague Touch
Virulence {E}

Unfortunately, you lose the sudden spike that is Eviscerate but you need less skill points to bury your foe. Dis. Chop their mend x for the win! A variation on the original build I'd say would be more like:

16 sword
9 strength
10 Death Magic

Sever Artery
Gash
Final Thrust
Hamstring [use it when they start to run, not if they're standing still]
Savage Slash
Berserker Stance / Flurry
Plague Touch
Virulence {E}

You lose on sprint/frenzy but instead, you save your energy for your Savage Slash and Virulence. Since the mend x stuff have been given a slightly longer recycle time, the idea is to build up enough adrenaline to let lose with final Thrust just as you land all your conditioner skills. [preferably after you savage slash their initial Mend Ailment attempt]

Yes, flurry / berserker does suck in terms of damage but this is a monster dps build designed to dump a full 10+ pips of armor ignoring degen on top of what ever else you intend to do.
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Old Mar 14, 2006, 06:58 PM // 18:58   #7
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
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Hmmmm...........

DPS/adrenalspike version:

1 r/n

Expertise
Wilderness Survival
Death
Marksmanship: remaining

Apply Poison
Virulence [e]
Savage Shot
Called Shot
Resurrection Signet
Troll Unguent
Distracting Shot
Plague Touch

1 w/n

Axe
Strength
Tactics

Eviscerate [e]
Executioners Strike
Penetrating Blow
Frenzy
Sprint
Resurrection Signet
Healing Signet
Plague Touch

Me/N

Fast Casting
Curses
Inspiration

Mantra of Recovery [e]
Weaken Armour
Rigor Mortis
Parasitic Bond
Faintheartedness
Malaise
Resurrection Signet
Enfeeble

1 mo/me Boonprot

Spike Prepper, warrior spiker, and the ranger can -8 on everyone fairly quickly. Weaken spam, faintheart to cap degen, evis, deep wound therefore, and a boonprot to round it off.

Spike version:

Me/N

Illusion
Fast Casting
Inspiration

Fragility
Phantom pain
parasitic bond
shatter delusions
virulence [e]
resurrection signet
death nova
drain enchantment

El/

energy storage
air
earth (high)

ether prodigy [e]
blinding flash
crystal wave
ward against melee
lightning orb
lightning strike
resurrection signet
ward against foes

ranger/

expertise
wilderness survival
marksmanship
beast mastery (remaining)

melandrus arrows [e]
duel shot
tigers fury
penetrating/power/point blank shot
resurrection signet
troll unguent
distracting shot
savage shot

1 boonprot

its a real spikey spike... dont know the exact final number but its around below:
frag-pp-sd-virulence for deep wound and 4 conditions: 125 + deep wound
ele: *wait for frag* blinding flash-crystal wave-*orb if needed*: 25+95+150= 270 + *100*
ranger: *wait for frag* duel shot-savage shot/*whatever shot*: around 80 (bow damage + bleed frag and bleed remove)+ 75ish if under an enchant

Total: I think its around 600 damage, being a little conservative.. if they are under an enchant (thats not prot spirit of course).

Only rough though.

Last edited by rii; Mar 14, 2006 at 08:45 PM // 20:45..
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